AW: Re: AW: [rfk-dev] two new ports!
jeremy at sporktania.com
Wed Jul 30 09:52:04 PDT 2008
The state of the Atari 2600 port is complete disarray; I haven't touched it
The biggest issue was that I never decided on a suitable representation for
the game board. I was planning to do the whole thing using playfield
trickery, but I think if I was doing it over again, I'd switch the whole
thing to a text kernel and save myself the hassle of coming up with a
playfield drawing algorithm.
(The second biggest issue was that I never decided what to do about
bankswitching, which would have been necessary in order to stuff a
reasonable number of NKIs on the cart.)
Personally? I'm waiting for the Xerox Alto port.
mathys66 at bluewin.ch wrote:
>> I'm curious why you chose to port to the 7800 rather than 2600.
> 1) There was/is already a 2600 port under development (what's the state if that one, anyway?). And the 7800 is a
> totally different beast, it just happens to be/contain a 2600 aswell.
> 2) The whole thing started out as an experiment in 7800 development using cc65 - the 7800 port is written entirely in
> C. And so is the upcoming Colecovision port (uses sdcc).
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