Wed, 29 Jan 2003 20:29:46 +0000
I was at work today, and I didn't have any work to do (between projects).=
caused me to be bored, so I decided to play around with OpenGL (which i'v=
been teaching myself in the slow times at work for the last week or so), =
I needed a fairly simple idea for my first "proper" OpenGL app, when
suddently it hit me; robotfindskitten3d.
After an afternoons programming, it is almost totally playable. Kitten, N=
and robot are all represented by cubes with ASCII charactors texture mapp=
to the sides. The camera follows robot with a tomb-raider style camera vi=
The only difference in actual gameplay in the 3d version is that robot is=
longer limited in movement to a square grid, and can move freely in 360=B0=
around the play area. All I have to do before it is totally functional is=
the animation when robotfindskitten.
Currently it is only targetted at Win32, but it compiles with GCC 3.2, an=
windows specific code is kept isolated from the game and OpenGL stuff, so=
should be easily ported to any platform with OpenGL.
I'll put a first version online in the next few days (should be up on sun=
at the latest), and you guys can all have a look and improve it before it=
gets a proper release.
I intend to release it as GPL, and if someone wants to shove it in a CVS
repositry, they are more than welcome :)